3D Artist

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Hockey Goalie for NHL mobile game

Modeled in 3ds max. Textured in ZBrush and Photoshop.

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'Paris Alley' Low-poly environment.

Modeled in 3ds max. Textured in 3ds max and Photoshop.

Arena Crowd Solution

Photoshop/Unity

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'Turnip' Low Poly Character.

Modeled and Rigged in 3ds max.

'An artist's quarters' High Resolution Environment

Modeled in 3ds max. Textured in Photoshop and Mudbox.

22,323 Polygons

42,751 Triangles

24 x 1024 diffuse maps

6 x 1024 opacity maps

 

Character Model.

Created from scratch in ZBrush using dynamesh.

 
jldean3d@gmail.com
all imagery © j l dean (unless otherwise specified)