3D Artist
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Hockey Goalie for NHL mobile game Modeled in 3ds max. Textured in ZBrush and Photoshop. L l L 'Paris Alley' Low-poly environment. Modeled in 3ds max. Textured in 3ds max and Photoshop. Arena Crowd Solution Photoshop/Unity L L 'Turnip' Low Poly Character. Modeled and Rigged in 3ds max. 'An artist's quarters' High Resolution Environment Modeled in 3ds max. Textured in Photoshop and Mudbox. 22,323 Polygons 42,751 Triangles 24 x 1024 diffuse maps 6 x 1024 opacity maps
Character Model. Created from scratch in ZBrush using dynamesh. |
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jldean3d@gmail.com
all imagery © j l dean (unless otherwise specified)