Hockey Goalie for NHL mobile game
Modeled in 3ds max. Textured in ZBrush and Photoshop.
'Paris Alley' Low-poly environment.
Modeled in 3ds max. Textured in 3ds max and Photoshop.
Arena Crowd Solution
'Turnip' Low Poly Character.
Modeled and Rigged in 3ds max.
'An artist's quarters' High Resolution Environment
Modeled in 3ds max. Textured in Photoshop and Mudbox.
24 x 1024 diffuse maps
6 x 1024 opacity maps
Created from scratch in ZBrush using dynamesh.
all imagery © j l dean (unless otherwise specified)