Jamie Dean

3D Artist

 

Resume/CV

EDUCATION                                                                                                                                                                         

UCA University for the Creative Arts  Canterbury, UK
(Formerly Kent Institute of Art and Design) MFA International Practice 2003 - 2005

Northbrook College Sussex  Worthing, UK
BA (Hons) Fine Art: Painting 1997-2000


PROFESSIONAL EXPERIENCE

Concrete Software Inc., Edina, MN
Art Studio Team Lead Jan 2016 - Present and 3D Artist July 2014 - Dec 2015
Leading small art team. Creating optimized character models, animation sequences and other content for mobile games

IDeaS Revenue Solutions Minneapolis, MN
Software Workflow Consultant March 2014 - Present
Developing software workflows for learning applications in Unity

Guthrie Theater Minneapolis, MN
Scenic artist and assistant to Lead Scenic Artist Michael Hoover  2002-2003 / 2006-2007

 

TEACHING EXPERIENCE

University of Wisconsin - Stout Menomonie, WI
Lecturer Game Design & Development Program, Department of Design August 2013 - August 2014

The Art Institutes International Minnesota Minneapolis, MN
Faculty Graphic Design and Media Arts & Animation Departments  2006 - 2012

Minneapolis College of Art & Design Minneapolis, MN 
Professor Continuing Studies 2006 - 2012

UCA University for the Creative Arts  Canterbury, UK
Life Drawing Instructor KIAD Student Association 2005

 

PUBLISHED GAMES

NHL Hockey Target Smash iOS/Android
December 2014 - Present
I was the 3d artist and principal artist for this mobile game

Rapala Daily Catch iOS/Android
Jan 2016 - Present
I was the 3d artist and principal artist for this mobile game

PBA Challenge iOS/Android
2014 - Present
I was a contributing 3d artist, creating bowling venues balls and other content

OTHER PUBLICATIONS

Mastering Unity Shaders and Effects
Packt Publishing October 2016

Unity Character Animation with Mecanim
Packt Publishing September 2015

PROFESSIONAL AFFILIATION/MEMBERSHIP

International Game Developers Association (October 2013 - Present)
ACM Siggraph (September 2013 - Present)
CGHub (January 2013 - April 2014)
CGSociety (October 2007 - Present)

 

SOFTWARE EXPERIENCE

Adobe CS6/CC: After Effects, Dreamweaver, Flash, Illustrator, Photoshop (Expert)
Autodesk:  3ds Max*, Maya, Mudbox (Expert)
Autodesk: Composite, Motionbuilder, Softimage (Proficient)
Microsoft Office: Excel, PowerPoint, Word (Proficient)
Apple Final Cut Pro (Proficient)
Blender (Proficient)
Corel Painter (Proficient)
Pixologic Zbrush (Expert)
Unreal Engine (Intermediate)
Unity Engine (Expert)
XNormal (Expert)
3D Coat (Proficient)

                                             

*2012 Autodesk Certified Professional

 

SCRIPTING LANGUAGES

UnityScript (Proficient)
C# (Proficient)
Actionscript (Intermediate)
html5/CSS (Intermediate)
MaxScript (Intermediate)
MEL Script (Intermediate)

 

PROFESSIONAL REFERENCES (Available on Request)

 

 
jldean3d@gmail.com
all imagery © j l dean (unless otherwise specified)